While the game never looks as crisp as the PS4 version and some background object develop jagged edges with an overall softer presentation, it still retains the overall look of the original game. I personally anticipated the graphics and models to look muddy and the draw distances to look horrible. In the visuals department, the port actually surprises. I think it works pretty well for the medium and is ultimately what helped DOOM VFR keep its pacing at radical speeds in 2017. It helps retain that fast-paced action the series is known for and accounts for the fact that your player moves slower in the VR version. For example, BadAss Mega Fun Time is a new mechanic that slows down time while allowing your character to move at regular speeds allowing players to strategise when they’re severely outnumbered or surrounded. Another bummer.ĭespite the fact that Borderlands 2 VR throws a lot of things out, it does add a couple new cool features. It’s even stranger since Skyrim VR came packaged in with all of its post-launch DLC. The DLC characters were some of my favourite classes to play. It’s a shame as Borderlands 2 has some of the best DLC around, some being even better than the vanilla game. But there will be some out there that will find this extremely disappointing.Īnother curious piece the game axes is all the post-launch content the original versions have. If you’re still happy to play by yourself then more power to you. Borderlands 2’s game design is most akin to games like Diablo and Destiny, which are games that are also better played with friends. The developers made sure that some of the multiplayer-based classes were altered to accommodate this version, but they never feel as impactful to the gameplay. I understand that the game needs to run at 60fps constantly and transitioning the game into VR might’ve made it hard to add four-player co-op, but I feel like compromises should have been made elsewhere, even if it meant that only two players could play together. And yes, one of those platforms was the PlayStation Vita, where I played with my brother. I have played through the game on five different platforms with my friends online and locally, and I feel those specific memories are what made the game so special 6 years ago. I personally play 90% of my games alone and while I can still enjoy playing through Borderlands 2 solo, it was definitely a title designed around co-operative play. The biggest of those is the lack of the multiplayer. However, while I like to celebrate the mere fact that Borderlands 2 is playable in its entirety on my PSVR, some key components that made the classic what it was are sorely missing in this version of the game. So at a base level, having such a proven hit like Borderlands 2 that delivers all the above in spades is quite exciting. In fact, outside of Skyrim VR, there really aren’t any out there. It’s no secret that PSVR’s library has a lack of AAA games which offer substantive playtime, particularly in the RPG arena. The whole vanilla version of the game is present complete with story, missions, weapons, classes, loot and upgrades. I have to say Gearbox did a pretty decent job of bringing all the content of Borderlands 2 into virtual reality. In fact, Borderlands 2 VR shares a lot with the dragonborn simulator in more ways than one, including how well the full games transition into VR despite the fact that questionable compromises and choices were made to get there. Borderlands 2 was one of the biggest RPG shooters of last generation, making this just as high profile as Skyrim VR (which came out as a timed exclusive for Sony’s platform last year). Relive your favourite moments as you clap some traps, bully some mongs and kick some handsome jack-ass while being immersed into the game’s exotic wastelands. Borderlands 2 VR is the latest to join PSVR’s 2018 hot streak, boasting 87 bazillion (or is it gazillion?) guns while you raid, loot and pillage through Pandora. In a move that seemed to come out of nowhere, Sony has brought another big AAA exclusive to its virtual reality headset.
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