![]() 2 monopoly cards giving all other players that help gathering resources or building roads.2 year of plenty cards providing two free resources of choice.2 road building cards allowing extra roads to be built.14 knight cards that allow to move the robber to another terrain and steal a resource.development cards cost 1 ore + 1 wool + 1 grain and include.cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points).settlements must be connected by roads to existing settlements and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point).roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points).with the bank ( maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.īuilding (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.with all other players ( domestic trade).Trading (optional): during your turn you can trade resources ![]() You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain. If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down).The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum. ![]()
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